Creating
Insert Vertex
Accessible via:
- Menubar » Tools » Vertex Tools² » Insert
-
Toolbar » Vertex Tools² - Mesh » Insert Vertex
- Pick a point on an Edge or a Face.
Edges are split at the point picked. When the point picked is on a Face, new edges are created from each vertex of the Face towards the point provided they do not cross any existing edges. Press Ctrl to toggle between soft & smooth versus hard edges. The tool makes use of snapping inference, but no inference locking.
Poke
Accessible via:
- Menubar » Tools » Vertex Tools² » Poke… » Poke
-
Toolbar » Vertex Tools² - Mesh » Poke
- Select faces to Poke.
- Pick a point on a selected Face and keep the mouse button pressed.
- Move the mouse to adjust the offset distance of the new vertex.
Splits selected faces by creating edges from their vertices towards a center point. The new vertex can be offset by a given distance.
Options
Accessible via:
- Menubar » Tools » Vertex Tools² » Poke…
- Vertex Mode » Poke Tool » Context Menu
- Poke at Mean Average
- Position of the new vertex is the average of the face's vertices.
- Poke at Weighted Mean Average
- Position of the new vertex is the average of the face's vertices weighted by the length of the face's edges.
Bevel
Accessible via:
- Menubar » Tools » Vertex Tools² » Bevel… » Bevel
-
Toolbar » Vertex Tools² - Mesh » Bevel
- Select vertices to Bevel.
- Pick one of the selected vertices.
- Move the mouse to adjust the Bevel offset.
Bevels the selected vertices, creating a face in replacement for each vertex.
💡 Tip: Adjusting the Bevel selection
A new selection can be made while the Bevel tool is active by performing
a drag-select. Normal selection modifier keys also works.
Options
Accessible via:
- Menubar » Tools » Vertex Tools² » Bevel…
- Vertex Mode » Poke Tool » Context Menu
- Fit To Plane
- Forces the new faces to be coplanar. This will lead to the given offset to deviate slightly for each vertex of the bevel.
- Bevel by Offset
- The new edges for the bevel will all be the same length, provided there is space available.
- Bevel by Percent
- The length of the new edges will all be relative to the percentage of the picked vertex's edges.
Bridge
Accessible via:
- Menubar » Tools » Vertex Tools² » Bridge
-
Toolbar » Vertex Tools² - Mesh » Bridge
Select two sets of vertices, each with the same number of vertices and quad-faces will be generated between them.
Extrude
Cross Reference — Extrude