Tools

The tools available to modify vertices tries to mirror SketchUp’s native tools as closely as possible. Where new tools are introduced without a native counterpart their behaviour tries to keep with normal SketchUp conventions.

Known Issue: Due to limitation of SketchUp 6, local axes is not correct, instead only world axis is used.

Select

Also accessible via Tools » Vertex Tools » Select

Activates the last used selection shape tool. Normal selection modifies applies to all selection shapes:

Adding to selection:
Press and hold Ctrl (Microsoft Windows) or Options (OS X).
Toggle selection status:
Press and hold Shift.
Remove from selection:
Press and hold Ctrl and Shift (Microsoft Windows) or Option (OS X).

When a selection tool is active a second row of buttons becomes available.

Selection Shapes

Rectangular Select
Press and hold down the left mouse button to create a rectangular selection area or click a vertex to add individual vertices.
Circular Select
Press and hold down the left mouse button to create a circular selection area or click a vertex to add individual vertices.
Polygon Select
Click to add points to polygon selection. Double click to finish polygon.
Freehand Select
Press and hold down the left mouse button while moving the cursor to create a freehand selection shape.

Soft Selection

Soft Selection is set by typing in a Length in the VCB while a selection tool is active. Vertices within this distance from the selected vertices are also affected by tools that modify the geometry. The further away from the selection, the less they are affected. This is illustrated by colour-coding the vertices from Red, Orange, Yellow, Green and Blue – where Red is 100% and Blue is 0%. There are two types of fall-off for the soft-selction radius:

Linear falloff affects the vertices directly proportional to their distance from the selected. Cosine falloff affects the vertices using a cosine curve.

Ignore Backfaces

Turn this on, from the context menu, to prevent selecting vertices attached to faces pointing away from the camera. Faces perpendicular to the camera is considered visible.

See this video for further description and examples of how to use this feature: youtube.com

Note: this option has no effect while wireframe mode or X-Ray mode is active.

Note: this is not the same as selecting only visible vertices. Vertices connected to faces pointing towards the camera but obscured by other objects will still be selected.

Select Only Visible

Use this function if you want to filter out only the selected vertices that is visible to the camera. It is a slow function that might take a while if you have many vertices in your selection.

Manipulator Gizmo

The Gizmo allows for quick manipulations without switching out of selection mode. All its actions can be adjusted by the VCB for final precision adjustments. After you made an action with the Gizmo you can revert to controlling the soft-selection with the VCB by pressing ESC.

Move
Press and hold down the left mouse button on one of the arrows to move it in the direction of the picked axis.
Rotate
Press and hold down the left mouse button on one of the rotation arcs. The rotation you can do in the viewport ranges from -180 to 180 degrees. To rotate beyond this range use the VCB to adjust.
If you have Angle Snapping enabled under Units in Model Info then keep the cursor inside the rotation circle to snap in full increments. Keep the cursor on the ourside when it will snap only when it's near every increment but rotate freely in between.
Scale
Press and hold down the left mouse button on one of the scaling axes.
Hold down Shift to perform a 3-dimensional scaling.
Extrude Edges
While interacting with the Move handles, hold down Ctrl (Microsoft Windows) or Options (OS X) to extrude faces from your selection. The faces are created from the edges between the selected vertices.
Alignment
From the Context Menu you can adjust the alignment of the Gizmo. By default it aligns to the local axis - be it custom model axis or the active context. From the Context Menu you can pick other options:
  • View - The Gizmo will always align the Z axis (blue) to the direction of the camera.
  • World - The Gizmo will align to the absolute world axis - the one you get when you are in the root context and reset the axis.
  • Local - The Gizmo will align to the current model axis or the open group/component's local axis.
  • Custom - Align the Gizmo by picking points in 3D space. You can also pick orientation by holding Shift and picking a face or edge.
Orientation Lock
When enabled the gizmo will retain its orientation when you rotate. When disabled the gizmo will move with the rotation actions you perform.

Move

Also accessible via Tools » Vertex Tools » Move

  1. Pick a point for the origin of the move.
  2. Move the cursor to move the selected vertices. The distance is displayed in the VCB.
  3. To complete the move, either click a second time or enter a distance in the VCB for an accurate displacement.

Inference and axis lock is available for the Move tool. After completing a Move operation the distance can be corrected by typing a length in the VCB immediately afterwards.

Absolute and relative coordinates can be entered instead of a length. Use the same format the native Move tool uses - with [x, y, z] for global coordinates and <x, y, z> for local coordinates.

If nothing is preselected before activating the Move tool it will automatically select the vertices you hover over. This allows you to quickly pick and move vertices with precision.

Rotate

Also accessible via Tools » Vertex Tools » Rotate

  1. Pick a point for the origin of the rotation. Like the native rotate tool you can infer and lock the plane of rotation by pressing and holding Shift before placing the first point. The same goes for the click-drag method of defining the rotation plane.
  2. Pick a second point to define a reference axis.
  3. Move the cursor to rotate. The angle is displayed in the VCB.
  4. To complete the rotation, either click a third time or enter an angle in the VCB for accurate rotation.

After completing a rotation the angle can be adjusted by typing a new angle in the VCB. If ‘Enable angle snapping’ is checked in the Units Panel of the Model Info dialogue window, the protractor will snap to the specified angle — just like the native Rotate tool.

Scale

Also accessible via Tools » Vertex Tools » Scale

  1. Pick a poinPick the centre point to scale about or type a scale ratio into the VCB. If the VCB is used the centre point of the selection is used as the point to scale about.
  2. Pick a second point to define a reference length.
  3. Move the cursor to scale. The scale is displayed in the VCB.
  4. To complete the scaling, click a third time or enter a scale ratio.

After completing a scale operation the ratio can be adjusted by typing a new value into the VCB.

Insert Vertex

Also accessible via Tools » Vertex Tools » Insert Vertex

  1. Pick a point on an Edge or a Face.

Edges are split at the point picked. When the point picked is on a Face, new edges are created from each vertex of the Face towards the point provided they do not cross any existing edges. Press Ctrl to toggle between soft & smooth versus hard edges. The tool makes use of snapping inference, but no inference locking.

Make Planar

Also accessible via Tools » Vertex Tools » Make Planar

Selected vertices will be projected to a best fitting plane. Soft selected vertices are affected but do not contribute to the computation of the plane.

It is currently not possible to define any custom plane.

Merge Vertices

Also accessible via Tools » Vertex Tools » Merge Vertices

Collapses the selection into a single point which is the average position of the selection.

Merge Close Vertices

Also accessible via Tools » Vertex Tools » Make Planar

Collapses vertices that is within the given range of each other to a single point.